PREMISE
MAIN
LOGS
OOC
PREMISE RULES FAQ GAME WIKI SETTING LOCATIONS FESTIVALS
BESTIARY COVEN BONDS CWYLD QUESTS
TAKEN RESERVES APPLY HIATUS/DROP
CANON UPDATE PLOTTING
PLAYERS MODS
PREMISE RULES FAQ GAME WIKI SETTING LOCATIONS FESTIVALS
BESTIARY COVEN BONDS CWYLD QUESTS
TAKEN RESERVES APPLY HIATUS/DROP
CANON UPDATE PLOTTING
PLAYERS MODS
![]() A moment later, you feel a tug, and you find yourself stumbling into a dark, musty room. Behind you, a mirror stands ornately decorated with reminders of home wrought in brass and wood: the faces of people you know, and symbols important to you; all things that send a pang through your chest with the desire to return to them. Touching the mirror's surface does nothing but leave the stain of your fingerprints. When you finally turn to survey the room, you find there are hundreds of other mirrors. None of them are as decorated as yours - they're plain and dusty, speckled with age. Then you realize a second thing: You're not alone. The game utilizes three core ideas: magic, monsters, and the concept of "Bonds". All three intertwine seamlessly - each are important to the world in their own way. All born into this world are able to use magic, as will PCs. Those who become Witches can use magic in the form of spells, and those who become Monsters are an expression of magic in and of themselves. While Witch and Monster bonds are the most common in this world, bonds can be formed by any combination of Witches and Monsters, and each type of bond has drawbacks and benefits. Bonds can only be formed by mutually reciprocated feelings - that is, both parties entering one must want to form one. Make some friends, lovers, or find some people with the same goals who wouldn't mind forming a Bond; it could save the whole world. |