moustre: (Default)
moustre ([personal profile] moustre) wrote2018-10-20 11:09 am

PREMISE



Out of nowhere, a glint of light catches your eye; your heart thunders in your ears as your body moves on its own, your mind consumed with inspecting the source. Your reflection stares back at you, just as curious, then ripples at your touch.

A moment later, you feel a tug, and you find yourself stumbling into a dark, musty room. Behind you, a mirror stands ornately decorated with reminders of home wrought in brass and wood: the faces of people you know, and symbols important to you; all things that send a pang through your chest with the desire to return to them. Touching the mirror's surface does nothing but leave the stain of your fingerprints. When you finally turn to survey the room, you find there are hundreds of other mirrors. None of them are as decorated as yours - they're plain and dusty, speckled with age. Then you realize a second thing:

You're not alone.

Aefenglom is a sex-friendly, panfandom fantasy game, set in the post-apocalyptic world of Geargadas. Character choices can affect overarching plot, and the characters' ultimate goal will be to help rebalance the world by stopping the growth of the Cwyld, a magical blight infecting both the land and inhabitants living in places left unprotected. Find and destroy areas where the blight is strongest and watch the world flourish with new life thanks to your characters' efforts!

The game utilizes three core ideas: magic, monsters, and the concept of "Bonds". All three intertwine seamlessly - each are important to the world in their own way. All born into this world are able to use magic, as will PCs. Those who become Witches can use magic in the form of spells, and those who become Monsters are an expression of magic in and of themselves. While Witch and Monster bonds are the most common in this world, bonds can be formed by any combination of Witches and Monsters, and each type of bond has drawbacks and benefits. Bonds can only be formed by mutually reciprocated feelings - that is, both parties entering one must want to form one. Make some friends, lovers, or find some people with the same goals who wouldn't mind forming a Bond; it could save the whole world.